Article

Feedback presentation

In this article I discuss the feedback that the students gave on the role-playing game.

 

Beforehand there was decided that I was going to do an interactive role-play game, that would show how difficult a cost-benefit analysis can be. Together with Frederik we defined different stakeholders and a case. The case was about a digital school environment where TU Delft wants to use the data from the OV-chipcard of students to improve facilities within the University. 

Overall I think it was nice and people understood the difficulties in risk analysis at the end. At the beginning of the game however, there was a lot unclear. We could have a clearer way of presenting it. Also we were maybe a bit short on time because the moment it became more lively and interactive we had to force the groups to come to an consensus and close a deal. 

We also got as feedback that it looked a lot like the first game we did in the minor, so we could have changed it a bit so it became more extreme.